Well, I won’t say that the last 2 months (wow, 2 months already?!) have been the most progressive months, however a lot of work has gone into more “behind the scenes” things.
Such things include porting all existing Blueprint code for CityKey to C++ for further development. This change is being made because we feel that the performance gains from C++ will benefit CityKey in the end. This however, has meant that all further development has been halted in order to research and port all code to Unreal’s C++ API. However, this process is now almost complete which means that future development will include implementing new features!
Our current targets would like to see the game include a basic traffic simulation AI by the end of this year as well as a resources system working. This target of the end of the year will also include all past targets such as a proper game save mechanic, terrain, proper intersections, better street lights, as well as refining the time mechanic of the game. We will continue to provide updates on these goals over the next month and a half.
Obligatory Screenshot (All in C++!)
In other news, we have upgraded CityKey to UE4.10. In site news, we have implemented a new searchbar (which is still in the works) which believe it or not, works! So go ahead and try that out!